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jtzsd43
06-04-2007, 04:34 PM
Someone posted a fantastic stat sheet that converted combine/pro day information into madden attributes a couple seasons back. For example, running a 4.5 forty equals a 90 in speed or benching 225 lbs 40 reps is equal to a 92 in strength. Does anyone have that information? It would be much appreciated. Thanks.

LightsOut4ever
06-04-2007, 05:27 PM
my advice would be to NOT use that. the madden attribute system is so flawed (ex: in 08 they're giving hester 100spd, and they say "game speed is more important than timed speed, and hester's got awesome game speed" --yet they give other guys who have overrated high fortys and don't translate it over to the field the same high #s) most of that stuff won't "meld" with existing players anyway (ex: RB X ran the same forty as, let's say LT, but LT's speed rating is different than the chart, etc)

it's not perfect, but I go here for my madden-ing http://www.madden07.co.nr/

for rookies that I don't trust his CAPs, I just find a player with similar combine times and look at their stats.

LTfan4life
06-04-2007, 08:17 PM
http://www.gamefaqs.com/console/ps2/file/927412/39343


In this section I will teach you how to scout players. There are two
split sections you will find here. The first section is a table that
will convert combine results into Madden ratings. The second section
will tell you what the notes mean for each position. It will also tell
you what the positions initial abilities mean (ex: Arm Strength = Throw
Power)

A. Combine Conversion Table

40 Time
Ability: Speed

Clocked 40 Yard Time Rating
4.25 - 4.37 90-99
4.38 - 4.51 80-89
4.52 - 4.68 70-79
4.69 - 4.85 60-69
4.86 - 4.96 50-59
4.97 - 5.10 40-49

Shuttle Drill
Ability: Acceleration

Shuttle Drill Time Rating
3.75 - 3.94 90-99
3.95 - 4.09 80-89
4.10 - 4.26 70-79
4.27 - 4.48 60-69
4.49 - 4.64 50-59
4.65 - 4.82 40-49
4.83 - 5.05 30-39

Cone Drill
Ability: Agility

Time Rating
6.60 - 6.83 90-99
6.84 - 7.05 80-89
7.06 - 7.28 70-79
7.29 - 7.54 60-69
7.55 - 7.76 50-59
7.77 - 7.97 40-49
7.98 - 8.20 30-39

Bench Press Reps
Ability: Strength

Bench Press Repetitions Rating
39 - 44 90-99
30 - 38 80-89
24 - 29 70-79
19 - 23 60-69
14 - 18 50-59
6 - 13 40-49

Vertical
Ability: Jump

Vertical Rating
42 - 38 90-99
35 - 37 80-89
33 - 34 70-79
30 - 32 60-69
27 - 29 50-59
24 - 26 40-49
20 - 23 30-39

B. Positional Breakdown

Quarterback

Arm Strength = Throw Power
Pass Accuracy = Throw Accuracy

Scouting Notes for Quarterback:

- He has an unbelievable arm.
Good throw power.
- This QB's speed reminds me of McNabb or Culpepper.
Amazing speed.
- Has a good touch, knowing when to take some velocity off.
Good Awareness
- Stands strong in the pocket, maintaining his composure under
pressure.
Good Awareness
- Recently diagnosed with severe fumbilitis.
Poor carrying skills
- This kid is the next Brett Favre.
High overall.
- As fast as Jeff Garcia. He's got enough speed to matter.
Decent speed. Around 60-65 speed.
- Very accurate QB. He reminds me of a young Brett Favre.
Great throwing accuracy.
- Good enough speed to outrun ends or backers to the corner.
His speed is decent. It'll be around 60.
- Puts good velocity and zip on tosses.
Very strong passer with high throwing power.

Halfback

Run Power = Break Tackle
Hands = Carry/Catch

- Cuts back to the lanes with effortless grace - has good moves.
He has great agility. Probably a speedy back.
- Has blazing speed, something NFL teams covet at the HB position.
His speed rated at least 92.
- Hits the holes with authority and has above average field vision.
He has great acceleration and decent awareness.
- Has an aggressive blocking nature and is quick to pick up the blitz.
Great pass blocker.

Fullback

Run Power = Break Tackle
Run Blocking = Run Block
Pass Blocking = Pass Block
Hands = Catch/Carry

- Very quick study who rarely misses his assignments.
Good awareness.
- Runs with the ball secure.
He has good carrying skills. This is important.
- Has the leg drive to move the pile.
Good break tackle skills. If he has good blocking, draft him.

Wide Receiver

Run Power = Break Tackle
Hands = Catch
Kick Return = Kick Return skills

- Has above average leaping ability.
Good jump rating.
- His agility will rival Harrison or Moss.
They're comparing him to two greats. DRAFT HIM!
- If you work on his hands in training camp, he will be great.
Draft him if you think you can improve him in training camp.

Tight End

Run Power = Break Tackle
Run Blocking = Run Block
Pass Blocking = Pass Block
Hands = Catch/Carry

- Will extend to make the catch in traffic.
Good jumping skills.
- He struggles to get out and neutralize the edge rush.
Bad blocker.

Offensive Line

Run Blocking = Run Block
Pass Blocking = Pass Block

- Hard worker who will do anything the coaches ask. Smart kid.
Very good awareness.
- Great run blocker at the tackle position. That's huge in the NFL.
Good skills at run blocking.
- Needs to improve his strength.
I wouldn't draft someone with this note. They usually have an
extremely low strength.

Defensive End

Tackling = Tackle

- Hard wrap-up tackler who puts all of his weight behind his strikes.
Good tackling skills. Hits with force.
- Has no problems recognizing the plays and digesting the playbook.
High awareness.
- Fast enough to drop back in pass coverage stringing the plays wide
open.
Good speed for a Defensive End. A player comparable to Osi Umenyiora.

Defensive Tackle

- Shows the nasty nature to punish Quarterbacks.
Good strength and tackling skills.
- Reads blocking schemes with good awareness.
He has good awareness.
- Hits so hard, he flattens Quarterbacks.
He has very good tackling skills.

Linebacker

Tackling = Tackle
Hands = Catch

- Consistent wrap up, drag down tackler.
He has decent tackling skills. He won't be amazing though.
- Raw talent with impressive linear speed.
Not only is he fast, but he has raw talent. He'll likely have a high
overall and become very good.
- Has the strength needed to take on the lead blocker.
He is strong and can use his power to burst through the line. Most
strong players are also good tacklers.

Cornerbacks

Tackling = Tackle
Hands = Catch
Kick Return = Kick Return skills

- Breaks on the ball quickly and flashes good closing quickness.
A speed Cornerback. This will be important when he tries to keep up
with the elite Wide Receivers.
- Strikes and wraps the ball carrier securely.
Most Cornerbacks don't have the greatest tackling skills, so this will
give him an advantage.
- Called by many one of the fastest athletics on foot.
This is very intriguing. I would draft him no matter what. If he is a
bad corner, you can still probably use him as a kick returner.

Safety

Tackling = Tackle
Hands = Catch
Kick Return = Kick Return skills

- Leaps for the ball at its highest point.
Good jumping skills and good awareness.
- Consistent face up tackler who works well in space.
A good tackler with decent strength.
- Is very active staying in the receiver's face.
A physical safety who hits hard.

Kicker

Kick Power = Power
Kick Accuracy = Accuracy

- Soccer-style kicker who has shown very good leg strength on FGs.
He has good power in his kicks.
- Seems best kicking in a dome - struggles in poor conditions.
He is probably inconsistent. I wouldn't draft him if I played in bad
weather often.

Punter

Kick Power = Power
Kick Accuracy = Accuracy

- Good solid rookie punter when it comes to accuracy.
He's an accurate punter. He may be like a Jeff Feagles type.
- Outstanding leg strength. Future All-Pro punter.
He has good leg strength. If you see this note and the one above it
you should definitely draft him if you need a punter.

jtzsd43
06-04-2007, 10:30 PM
Oh sweet. Thanks LTfan...that's exactly what I was looking for.

Rivers_owns
06-04-2007, 11:17 PM
Thanks LTfan! :)

LightsOut4ever
06-05-2007, 07:22 AM
oohh, that thing. I thought you wanted to convert real life combine info, not drafted rookies

on a madden note: I am SO pissed at madden. back for '06 I had heard of people who had such updated rosters that the game froze whenever they started franchise, and now for 07 it has happened to me :( --ironically enough I was waiting to start a franchise untill I had it super updated to reflect this next coming season.

Brother Wolf
06-05-2007, 07:35 AM
The best skill to have is the run skill, you can build points quick in doing the 40 time. As long as you can put your head down, run faster than 4.82, and push forward at the end, you can collect 7 points on the madden level for adding attribute points for your player. On the 360 anyways.